4. Building prompts
← Thinking in semantic roles · Guide contents · Next: Cover, Mashup and Generate →
I use one semantic field per line:
Category | Descriptor | Descriptor | DescriptorThis format is not special syntax that Suno requires. It is an authoring convention. It lets me scan a prompt quickly, compare versions and see which instruction is responsible for what.
Start with the musical intention
Section titled “Start with the musical intention”Before writing fields, complete this sentence:
I want to preserve [Anchor], place it inside [Destination], and make the result feel [Emotional direction].
Then decide what supplies the Kinetic Engine and what property acts as the Bridge.
Build from the centre out
Section titled “Build from the centre out”A useful order is:
- Frame: genre, identity and influence.
- Musical material: bass, melody, harmony and synth voice.
- Engine: tempo, rhythm and drums.
- Surface: textures and sound design.
- Performance: vocals and articulation.
- Development: FX, dynamics and motion.
- Conflict resolution: priority.
- Finish: mix, mood and structure.
Not every prompt needs every field. Omission is often better than filling a category for completeness.
Use Priority sparingly
Section titled “Use Priority sparingly”Priority is not a list of everything I like. It is the conflict-resolution layer.
Priority | Preserve Chip Timbres Throughout | Never HalftimeThat instruction says what should survive if atmospheric textures begin to wash out the chip identity or if the rhythm begins to slow. If every descriptor is promoted to Priority, the field stops making decisions.
Change the role that owns the problem
Section titled “Change the role that owns the problem”A revision should answer something heard in the previous result. Foggy Hearts reached the right genre early, so adding more Liquid Drum and Bass language would not have addressed its weaknesses.
| What I heard | Role responsible | Revision |
|---|---|---|
| Drums drifting away from full-time motion | Rhythm and Priority | Add explicit rolling breaks, driving two-step and Never Halftime |
| Vocal phrasing becoming synthetic | Vocals | Replace attitude language with relaxed delivery and natural phrasing |
| Arrangement becoming static | Priority and Motion | Protect continuous forward motion and constant evolution |
This keeps revisions legible. When prompt language changes but the influence controls remain fixed, the comparison is mainly about Behaviour. When the prompt stays fixed and only Weirdness, Style Influence or Audio Influence moves, the comparison is about Confidence.
Check for semantic tension
Section titled “Check for semantic tension”Some combinations are interesting precisely because they pull against each other. The aim is not to remove every tension, but to decide where it belongs.
| Tension | A clearer assignment |
|---|---|
| Dream haze versus crisp breaks | Put haze under Textures and crispness under Drums |
| Tape flutter versus crystal detail | Assign them to different layers or sections |
| Sudden silence versus continuous motion | Make the silence a brief transition rather than a structural stall |
| Equal genre influence versus a strong source Anchor | Give the Anchor explicit priority instead of insisting on equality |
A focused template
Section titled “A focused template”Genres | [Primary genre]Tempo | [BPM]Bass | [Movement] | [Sub foundation]Melody | [Anchor or hook]Harmony | [Chord language]Rhythm | [Groove]Drums | [Break type] | [Detail]Vocals | [Voice] | [Delivery]Motion | [Evolution]Priority | [Non-negotiable behaviour]Mix | [Width] | [Colour]Mood | [Emotional direction]Structure | [Flow] | [Ending]Use it as a starting shape, not a form to complete mechanically.
← Thinking in semantic roles · Guide contents · Next: Cover, Mashup and Generate →
