5. Building prompts
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Once I know the musical responsibilities, I write them one field per line:
Category | Descriptor | Descriptor | DescriptorThis is not special syntax that Suno requires. It is simply the format I use to keep the prompt readable. I can scan it quickly, compare two versions and see which line was meant to change the result.
Start with the musical intention
Section titled “Start with the musical intention”Before I start filling fields, I try to finish one sentence:
I want to preserve [Anchor], place it inside [Destination], and make the result feel [Emotional direction].
That gives me the centre of the prompt. I can then decide what supplies the Kinetic Engine and whether the source and destination need a Bridge such as shared key, compatible phrasing or rhythmic force.
Build from the centre out
Section titled “Build from the centre out”I usually build outwards in this order:
- Frame: genre, identity and influence.
- Musical material: bass, melody, harmony and synth voice.
- Engine: tempo, rhythm and drums.
- Surface: textures and sound design.
- Performance: vocals and articulation.
- Development: FX, dynamics and motion.
- Conflict resolution: priority.
- Finish: mix, mood and structure.
This is an order for thinking, not a form Suno expects. I leave fields out when they have no clear job. Filling every category for completeness usually gives me more language to interpret without giving the track a stronger direction.
Use Priority sparingly
Section titled “Use Priority sparingly”Priority is where I decide what wins if the rest of the prompt pulls in two directions. It is not a list of everything I like.
Priority | Preserve Chip Timbres Throughout | Never HalftimeThat line protects the chip identity if atmospheric textures start washing it out, and protects the full-time rhythm if the arrangement starts leaning into halftime. If I promote every idea to Priority, I have not resolved the conflict at all.
Change the role that owns the problem
Section titled “Change the role that owns the problem”I try to make every revision answer something I heard. Foggy Hearts reached Liquid Drum and Bass on the first pass, so adding more Liquid Drum and Bass language would not have addressed its weaknesses. The problems were more specific:
| What I heard | Role responsible | Revision |
|---|---|---|
| Drums drifting away from full-time motion | Rhythm and Priority | Add explicit rolling breaks, driving two-step and Never Halftime |
| Vocal phrasing becoming synthetic | Vocals | Replace attitude language with relaxed delivery and natural phrasing |
| Arrangement becoming static | Priority and Motion | Protect continuous forward motion and constant evolution |
I held the influence controls steady while making those edits. That made the comparison mainly about Behaviour. Later, I kept the prompt unchanged and moved Weirdness, Style Influence and Audio Influence instead. That was a Confidence decision. Separating the two gave me a much clearer idea of what each pass had changed.
Check for semantic tension
Section titled “Check for semantic tension”Some combinations are interesting because they pull against each other. I do not want to remove all of that tension. I want to decide where each side should be heard so the model is not left to resolve the entire argument on its own.
| Tension | A clearer assignment |
|---|---|
| Dream haze versus crisp breaks | Put haze under Textures and crispness under Drums |
| Tape flutter versus crystal detail | Assign them to different layers or sections |
| Sudden silence versus continuous motion | Make the silence a brief transition rather than a structural stall |
| Equal genre influence versus a strong source Anchor | Give the Anchor explicit priority instead of insisting on equality |
A focused template
Section titled “A focused template”Genres | [Primary genre]Tempo | [BPM]Bass | [Movement] | [Sub foundation]Melody | [Anchor or hook]Harmony | [Chord language]Rhythm | [Groove]Drums | [Break type] | [Detail]Vocals | [Voice] | [Delivery]Motion | [Evolution]Priority | [Non-negotiable behaviour]Mix | [Width] | [Colour]Mood | [Emotional direction]Structure | [Flow] | [Ending]I use this as a starting shape, then remove anything that does not help with the track in front of me.
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