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Appendix A — Prompt Lexicon

This lexicon grew out of the prompts I was already writing. I wanted to see where style ended and performance began, which lines described development over time, and which ideas were important enough to resolve a conflict. Separating those jobs into fields made the prompt easier for me to read before generation and easier to diagnose afterwards.

The fields are not commands with fixed meanings, and Suno does not require this format. They are labels for my own musical reasoning.

I start with the few fields carrying the idea, then add another only when I can explain what it is responsible for. If the result needs a different bass movement, I go to Bass. If the arrangement has the right sounds but stops developing, I look at Motion or Structure. The descriptions remain creative directions, not technical guarantees.

Category Primarily affects Use it to answer
Genres Overall style bias What musical traditions should frame the result?
Identity Relationship between styles Should the influences blend equally, compete, or form a clear primary/secondary hierarchy?
Influence Era, scene, or reference bias Which lineage or production vocabulary should colour the result?
Tempo Speed and energy envelope What pulse should organize the track?
Intro Opening gesture How should the track announce itself?
Bass Low-end character and movement What should carry weight, groove, and bass identity?
Melody Hooks and lead writing What kind of melodic motion should be memorable?
Harmony Chord language and harmonic atmosphere How should chords move and resolve?
Synth Synth architecture and lead timbre What electronic voice should dominate?
Rhythm Groove and temporal behaviour How should the beat move?
Drums Break, transient, and percussion detail What should the drum performance sound like?
Textures Timbre, surface, and spectral character What should the sonic material feel like?
Sound Design Transformation and synthesis behaviour How should sounds be constructed or reshaped?
Vocals Singer, delivery, and processing Who sings, how, and with what treatment?
FX Transitional and editorial gestures What punctuates changes and creates impact?
Dynamics Tension and release How should intensity change?
Motion Evolution over time How should the arrangement avoid stasis?
Priority Conflict resolution Which instructions must win when descriptors compete?
Mix Spatial and production finish How should the result be balanced and presented?
Mood Emotional colouring What should the track feel like?
Structure Arrangement tendencies How should sections unfold?

I write one semantic field per line:

Category | Descriptor | Descriptor | Descriptor

For consistency in new prompts, I normally use Genres and Textures. I leave source prompts as they were written, even when their labels differ, because normalising the evidence would make later comparisons less trustworthy.

Order Field group Reason
1 Genres, Identity, Influence Establishes the stylistic frame and blend policy.
2 Tempo, Intro Establishes speed and the opening gesture.
3 Bass, Melody, Harmony, Synth Defines the main musical materials.
4 Rhythm, Drums Defines pulse, break behaviour, and transient detail.
5 Textures, Sound Design Defines surface character and transformation.
6 Vocals Defines singer, delivery, and processing.
7 FX, Dynamics, Motion Defines transitions and time-based development.
8 Priority Resolves conflicts among earlier instructions.
9 Mix, Mood, Structure Shapes presentation, emotional destination, and form.

This is a reading order, not a rule. I move fields when another sequence makes the musical logic easier to follow.

Level Meaning Example
Frame Broad stylistic bias `Genres
Property A musical feature to introduce `Melody
Behaviour A feature that changes over time `Motion
Constraint A condition that should not be traded away `Priority
Presentation The finishing character `Mix

Some descriptors can do more than one job. I place them according to the responsibility they carry in the current track:

Descriptor type Default field Promote to Priority when…
Continuous forward movement Motion loss of momentum would break the concept.
Dreamlike atmosphere Mood the dream character must dominate competing genre cues.
Chip timbres Textures or Synth the chiptune identity must survive throughout.
Full-time drum and bass Rhythm halftime interpretation must be explicitly prevented.
Reflective outro Structure it is a required destination rather than an optional tendency.
Cohesive hybrid Identity style equality is essential to the concept.
Genres | [Primary Genre]
Tempo | [BPM]
Bass | [Movement] | [Sub Foundation]
Melody | [Lead or Hook]
Harmony | [Chord Language]
Rhythm | [Groove]
Drums | [Break Type] | [Detail]
Vocals | [Voice] | [Delivery]
Motion | [Evolution]
Priority | [Non-negotiable behaviour]
Mix | [Width] | [Colour]
Mood | [Emotional direction]
Structure | [Flow and ending]
Genres | [Genre A] | [Genre B]
Identity | Cohesive Hybrid | Equal Influence
[Anchor category] | [Anchor descriptor]
[Bridge category] | [Compatible bridge property]
Priority | [Anchor survives] | [Rhythmic constraint]
Motion | Continuous Evolution | Microvariation
Genres | [Style]
Intro | [Initial state]
Dynamics | [Low-state behaviour] | [Release behaviour]
Priority | Contrast
Mood | [State A] to [State B]
Structure | [Unstable section] | [Resolution section] | [Climax]
Confidence Moodboard meaning
High Strong, immediately legible creative association; a dependable source of ideas.
Medium Useful but context-sensitive; expect the surrounding tags to reshape it.
Low A speculative or wild-card association included because it may spark something interesting.

Confidence describes how clearly a phrase suggests a direction to me in this library. It does not measure technical correctness or guarantee that Suno will respond consistently.

I use these fields only when the established categories cannot express an important responsibility clearly. Most prompts do not need them.

Candidate category Could organize Example questions
Instrumentation Named instruments and ensemble makeup Which instruments should carry the arrangement?
Guitar Techniques Guitar articulation and performance language Should the guitar chug, tap, shimmer, scrape, or sustain?
Piano Language Keyboard touch, voicing, and phrase style Should the piano be percussive, lyrical, jazzy, or minimal?
Orchestration Distribution of musical roles across an ensemble Which layer enters when, and how should density grow?
Atmosphere Environmental and background character What world should seem to surround the song?
Spatial Design Depth, width, proximity, and movement in space What feels close, distant, narrow, wide, or mobile?
Narrative Arc Emotional or conceptual journey Where does the track begin and where should it arrive?
Contrast Strategy Deliberate differences between sections or layers What changes sharply enough to create drama?
Kinetic Engine The combined bass, rhythm, drums, pacing and dynamic tension that determine how a track moves and gathers energy What supplies momentum, controls pacing and shapes tension?
Anchor The musical identity that must survive Which melody, cadence, groove, timbre, or harmony defines the piece?
Bridge A property connecting source and destination styles What shared rhythm, articulation, or harmony makes the fusion plausible?
Palette A deliberately limited family of sounds Which colours belong, and which should be excluded?
Production Style Broad production character Should the result feel polished, worn, intimate, huge, dry, or saturated?
Performance Style Human delivery and articulation How should the parts be played or sung?